Season 1 Sneak Peak
A preview of the upcoming series.
Pilot Episode: The B&W Version
A black & white version of the pilot episode, "Days Gone Bye," released as part of the 3-Disc Special Edition Blu-ray set of the first season.
Torn Apart: A New Day
Hannah awakens to find her kids missing after a violent car accident.
Torn Apart: Family Matters
Hannah has an emotional reunion with her kids and seeks refuge in her ex-husband Andrew’s home. While tending to her wounds, Hannah and Andrew try to make sense of the chaotic new world that surrounds them.
Torn Apart: Domestic Violence
Judy’s effort to save a stranger leads to a deadly encounter with Andrew.
Torn Apart: Neighborly Advice
Andrew goes to his neighbor Palmer’s basement in search of guns and supplies. Once there, the two have a man to man conversation and finally come to an understanding with one another.
Torn Apart: Step-mother
Hannah and Judy struggle for control of the children.
Torn Apart: Everything Dies
The family makes a desperate attempt to get to safety amid a rapidly growing swarm of walkers.
Inside The Walking Dead: Days Gone By
Behind the scenes of Season 1 Episode 1, featuring conversations with Frank Darabont, Andrew Lincoln, Gale Anne Hurd, Lennie James, Jon Bernthal, and Sarah Wayne Callins.
Inside The Walking Dead: Guts
Behind the scenes of Season 1 Episode 2, featuring conversations with Frank Darabont, Andrew Lincoln, Laurie Holden, Michael Rooker, Jeffrey DeMunn, Michelle MacLaren, Jon Bernthal, Sarah Wayne Callies, Gale Anne Hurd, and Steven Yeun.
Inside The Walking Dead: Tell it to the Frogs
Behind the scenes of Season 1 Episode 3, featuring conversations with Frank Darabont, Andrew Lincoln, Gale Anne Hurd, Sarah Wayne Callins, Jon Bernthal, and Michael Rooker. "...Human nature is far more dangerous than the threat of the zombies." -Gale Ann Hurd, (3:30; Inside the Walking Dead, Episode 3 Behind the Scenes)
Inside The Walking Dead: Vatos
Behind the Scenes of Season 1 Episode 4 featuring conversations with Frank Darabont, Laurie Holden, Emma Bell, Gale Anne Hurd, Andrew Lincoln, Greg Nicotero, Jon Bernthal, and Sarah Wayne Callies.
Inside The Walking Dead: Wildfire
Behind the Scenes of Season 1 Episode 5, featuring conversations with Gale Ann Hurd, Frank Darabont, Emma Bell, Greg Nicotero, Laurie Holden, Sarah Wayne Callies, Andrew Lincoln, Jon Bernthal, and Jeffrey DeMunn.
Inside The Walking Dead: TS-19
Behind the Scenes of Season 1 Episode 6, featuring conversations with Frank Darabont, Andrew Lincoln, Laurie Holden, Jon Bernthal, Sarah Wayne Callies, Robert Kirkman, Gale Anne Hurd, Steven Yeun, and Jeffrey DeMunn.
Inside The Walking Dead: What Lies Ahead
Andrew Lincoln and his costars from The Walking Dead talk about developing their characters, a wrenching storyline, and more zombie killing in the thrilling season 2 premiere.
Inside The Walking Dead: Bloodletting
Inside The Walking Dead: Save the Last One
Inside The Walking Dead: Cherokee Rose
Inside The Walking Dead: Chupacabra
Inside The Walking Dead: Secrets
Inside The Walking Dead: Pretty Much Dead Already
Inside The Walking Dead: Nebraska
Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
Inside The Walking Dead: Triggerfinger
Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
Inside The Walking Dead: 18 Miles Out
The cast of The Walking Dead explore how Shane's descent into darkness spurs a brawl with Rick.
Inside The Walking Dead: Judge, Jury, Executioner.
How do you enforce law in a land of lawlessness? The cast discuss the ethical challenges of living in a world without a criminal justice system.
Inside The Walking Dead: Better Angels
After Dale's departure, the cast of The Walking Dead talk about revenge on the zombies, and the necessity of letting Shane back into the group.
Inside The Walking Dead: Beside the Dying Fire
The cast of The Walking Dead explore the challenges and changes their characters face in the conclusion of the nail-biting second season.
Cold Storage: Hide and Seek
Chase seeks refuge from a horde of walkers in an abandoned storage facility. However, he may not be the only survivor left there.
Cold Storage: Keys to the Kingdom
B.J. gives Chase a tour of the storage facility. But despite his affable demeanor, B.J. may be hiding a dark secret.
Cold Storage: The Chosen Ones
In order to keep the electricity flowing, Chase must venture into the darkness to help B.J. reset the generators.
Cold Storage: Parting Shots
Chase discovers B.J.’s dark secret. While attempting to escape, Chase is confronted by B.J. and the two engage in a final standoff.
The Oath: Alone
Paul and Karina escape their ravaged and overrun camp, but a mortal injury sends them on an urgent mission to find medical help.
The Oath: Choice
Karina encounters an unexpected survivor in the medical facility as Paul's health deteriorates.
The Oath: Bond
Karina and Paul are forced to make life and death choices.
Inside the Walking Dead
Footage from the show; elements of production of "The Walking Dead"; bringing the series together.
Inside The Walking Dead: Walker University
Greg Nicotero takes viewers on a behind-the-scenes look at the process of creating the shows 'walkers'. Featuring interviews with actors, costume designers and special effects people at The Walking Dead's own Zombie School.
A Look at Season 6
A look back at season 6.
The Journey So Far
In this special episode the producers and cast of the show reflect on the events and characters throughout the first six seasons.
Behind The Dead (100 Episodes Special)
Andrew Lincoln, Norman Reedus, and the rest of the cast and crew reflect on the history and celebrate reaching the 100th episode of The Walking Dead.
Walker World
Greg Nicotero and KNB EFX Group bring their zombies to life and interview the cast and crew, including Andrew Lincoln and Norman Reedus.
The Journey So Far (2017)
The cast and producers of The Walking Dead recount the epic journey that the characters have experienced through the first seven seasons of the show.
The Walking Dead: Retrospective
An emotional look back celebrating the 99 episode journey that lead to Season 8.
Season 9 Preview Special
Khary Payton, Tom Payne and Angela Kang discuss the upcoming ninth season of The Walking Dead. Hosted by Yvette Nicole Brown.
Wrapping Up Season 8
The Walking Dead Holiday Special
Hosted by Chris Hardwick, the hour-long program will feature current and past cast members from The Walking Dead joining via video chat to talk about the holiday season and look back on a decade of the franchise series – from behind-the-scenes stories on set to what fans can look forward to next.
The Walking Dead: Making the Extended 10th Season
In light of Covid-19, TWD Season 10 was extended. Crew and cast show planning, filming, and producing the 6 episodes. These stories bridge the epic final 11th TWD season and the making of them is almost as extraordinary as the show itself.
The Walking Dead Extended Season 10 Preview Special
Talking Dead's Chris Hardwick hosts the one-hour virtual Walking Dead Extended Season 10 Preview Special, featuring Seth Gilliam (Father Gabriel), Paola Lázaro (Princess/Juanita Sanchez), TWD Universe Twitch host Clarke Wolfe, and executive producer and showrunner Angela Kang.
The Making of The Walking Dead
The Making of the Final Season
Inside the Walking Dead: On Set with Andrew Lincoln
A day on set from the filming of Season 1 with Andrew Lincoln.
Inside the Walking Dead: Inside Dale's RV
A look at the Dale RV set from Season 1 of The Walking Dead.
Inside the Walking Dead: On Set with Robert Kirkman
A day on set from Season 1 with Robert Kirkman.
Inside the Walking Dead: Bicycle Girl
Filming the first zombie encounter of the entire series from Season 1.
Inside the Walking Dead: On Set with Steven Yeun
A day on set from Season 1 with Steven Yeun.
Inside The Walking Dead: Zombie Make-Up Tips for Halloween
A Season 1 guide to replicating some of the show's zombie effects in practical ways.
Inside The Walking Dead: Zombie School
A look at the instruction extras go through to learn how to be zombies for Season 4.
Inside The Walking Dead: Comic-Con Panel Highlights
Clips from the San Diego Comic-Con The Walking Dead Panel from Season 1.
All the Guts Inside
A behind the scenes look at the effects involved in a zombie autopsy scene from Season 2/
Live or Let Die
How the show's writers decide which characters live or die that sometimes contrasts with the comic book in Season 2.
Fire on Set
A big set piece of Season 2 goes up in flames for a pivotal part of the story.
In the Dead Water
Filming a memorable well scene in Season 2 of The Walking Dead.
She Will Fight
A look at Andrea's character in Season 2 of The Walking Dead.
The Ink is Alive
A look at key moments from The Walking Dead comics brought to life in Season 2.
The Meat of the Music
A look at the music composition of The Walking Dead in Season 2.
The Sound of the Effects
Looking at the work of the Foley Artists behind the audio effects of The Walking Dead from Season 2.
The Walking Dead Cast on Season 2
The cast of The Walking Dead discuss their favorite moments and big set pieces of Season 2.
Wardrobe of The Walking Dead
A look at the costume design from The Walking Dead's Season 2.
You Could Make a Killing
The practical effects of creating kills and realistic viscera for The Walking Dead's Season 2.
Greg Nicotero on Season 2's Zombie Effects
Greg Nicotero discusses the make-up and practical effects of zombies in Season 2.
Rising Son
A look at Carl Grimes coming of age in a world full of zombies from Season 3.
Evil Eye
A look at the Governor character of The Walking Dead from Season 3.
Gone, but Not Forgotten
A look back at the character of Lori Grimes from Season 3.
Heart of a Warrior
Michonne's evolution in Season 3.
Michonne vs The Governor
Behind the scenes of a Michonne and Governor fight sequence in Season 3.
Safety Behind Bars
A look at Season 3's prison set.
Making the Dead
A look at make-up and effects for Season 3 zombies.
Guts and Glory
A look at the character deaths of the first three seasons of The Walking Dead.
Red Machete
The series starts all the way back to the beginning, when the red-handled machete was just one item on the shelf of a hardware store as the zombie apocalypse began. A young man pulled the machete off the shelf and used it to defend himself from a walker. Unfortunately for him, he didn't actually know how to kill a walker and ran the blade through his assailant's stomach rather than striking at the monster's head.
Daryl's Story
Maggie's Story
Negan's Story
Carol's Story
Days Gone Bye
Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.
Guts
Rick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.
Tell It to the Frogs
Rick makes a decision to go back to Atlanta to retrieve the bag of guns and save a man's life. Lori and Shane must deal with the surprising return of someone they thought was dead.
Vatos
Rick's mission to Atlanta is jeopardized when things go awry. Jim becomes unhinged in camp.
Wildfire
Rick leads the group to the CDC after the attack. Jim must make a terrible life and death decision.
TS-19
Rick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.
What Lies Ahead
Rick leads the group out of Atlanta. On the highway, they are stopped by a threat unlike anything they have seen before. The group searches for someone who has gone missing.
Bloodletting
Coming to the aid of another, Rick discovers a possible safe haven. Shane must go on a dangerous mission to get badly-needed medical supplies.
Save the Last One
The group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.
Cherokee Rose
Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.
Chupacabra
Glenn, the only one breaking barriers between both groups, knows far too much for his comfort level. Daryl finds a sign of life and, in his delirium, tries to make it back to the farm alive.
Secrets
Secrets are told and secrets are revealed. Hershel refuses to acknowledge the world’s new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”
Pretty Much Dead Already
Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.
Nebraska
Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
Triggerfinger
Trapped, Rick, Hershel and Glenn fight to survive against new foes, both dead and alive. Shane finds Lori in danger on the road and makes it his mission to bring her back to the farm.
18 Miles Out
Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
Judge, Jury, Executioner
Rick sides with Shane on an important decision, causing Dale to worry that the group is losing its humanity. Carl's actions have unintended consequences on the group.
Better Angels
The group learns that someone dangerous may be on the loose near the farm. As night falls, Rick, Shane, Daryl, and Glenn comb the woods to handle the situation and keep the group safe.
Beside the Dying Fire
Rick and Carl return from the woods to find the farm in jeopardy. The group is split up in the ensuing chaos. With things looking grim, Rick's leadership is questioned.
Seed
With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.
Sick
After a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.
Walk with Me
After witnessing an accident, Andrea and Michonne are introduced to a new community of survivors. As conflicts arise with their new acquaintances, a decision must be made.
Killer Within
The group is severed and lives are put in jeopardy. In Woodbury, Merle has a request for the Governor.
Say the Word
After another loss, Rick struggles. Michonne remains suspicious of the Governor as he throws a party with a unique twist for the people of Woodbury.
Hounded
As Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.
When the Dead Come Knocking
The Governor presses for information. A new guest arrives at the prison, forcing Rick's hand.
Made to Suffer
Andrea steps up as the people of Woodbury are thrown into uncharted territory. At the prison, a new threat arises.
The Suicide King
Rick tries to rescue a member of his group. Woodbury is in disarray after a recent attack. New guests raise concerns at the prison.
Home
As the group debates their next course of action, Rick wanders after a lost friend. Daryl and Merle question their choices. The Governor restores order in Woodbury and makes plans to punish those responsible.
I Ain't a Judas
Rick and the group must make a choice when security is threatened. With Woodbury in a police state, Andrea grows uneasy.
Clear
Realizing they are heavily outgunned against the Governor's forces, Rick leads an expedition to get more weapons.
Arrow on the Doorpost
In an effort to prevent any more deaths, Rick and the Governor meet to come up with a peace treaty.
Prey
The Governor chases a dissenter who fled Woodbury. While the Governor is gone, a traitor tries to sabotage his upcoming plans.
This Sorrowful Life
Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.
Welcome to the Tombs
Rick and the group have to seriously consider if the prison is worth defending as the Governor's impending attack looms over their heads.
30 Days Without an Accident
Rick and the group are as close to an ideal life as possible at the prison. Will they be able to hold on to humanity in the face of a new evil?
Infected
As the group faces a brand new enemy, Rick and the others must fight to protect the livelihood they worked so hard to create at the prison.
Isolation
As one group leaves the prison in search for supplies at a local college, those who stay must deal with recent losses while preserving what remains.
Indifference
While on a supplies mission to a local college, members of the group run into multiple hurdles. Things at the prison are getting worse.
Internment
Multiple enemies put pressure on Rick and the group. Could this finally be the breaking point for the survivors and the prison?
Live Bait
A familiar face returns as each member of the group struggles to find his or her humanity in a world of constant threats.
Dead Weight
A new and scary chapter is unfolding at a camp outside the prison. Will peace be attainable with the addition of new members?
Too Far Gone
Just when everything started to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.
After
As Rick deals with old wounds, members of the prison have to come to terms with their new environment and ask themselves if survival alone is enough.
Inmates
The group encounters many obstacles in their quest to find stability and safety, but sometimes all they have to guide them is hope.
Claimed
Just when Rick thinks he's going to be able to relax, he's faced with multiple immediate threats. Other members of the group deal with their past.
Still
Faced with the day-to-day survival of life outside shelter, a simple request by someone in the group leads to a bizarre but enlightening mission.
Alone
As one group finds what may be an ideal shelter, another group comes to realize that the best protection comes from those around them.
The Grove
After finding an idyllic place to establish a new shelter, the group starts to question whether it is possible to go back to the way things were.
Us
However brutal some survivors believe they must be to stay alive, we get to see that faith can sometimes be the strongest survival tool.
A
As multiple paths collide, Rick comes face to face with sheer brutality. Will he and the group have what it takes to survive?
No Sanctuary
We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation. Will they be able to work together?
Strangers
With supplies running low and not knowing whether to trust the people around them, Rick leads a mission where the risk might not be worth the reward.
Four Walls and a Roof
Rick and the group find themselves pitted against some very nasty people, but our group might just have a plan to gain the upper hand.
Slabtown
Beth gets to meet a whole group of other survivors, but what looks safe and nice on the outside has a bit of a dark side.
Self Help
A new set of issues confront our group while on a mission. Will they be able to push through and survive these challenges? Or better yet, each other?
Consumed
Cautiously, members of our group must venture into a familiar location on a heroic rescue mission. It's a huge stage, but so are the stakes.
Crossed
Between holding down the church and going on a rescue mission, our group is spread pretty thin. Is this going to be the breaking point?
Coda
Rules and morals have been tossed aside by new enemies. Rick will try to find a peaceful agreement, but they might prefer violence.
What Happened and What's Going On
After all the recent trials the group has faced, a slight detour might prove to be the solution they've been looking for.
Them
Life on the road has left the group beaten and beleaguered. Will they be able to trudge along? Are they even the same people they once were?
The Distance
Lasting through a spectacular storm, Rick and the group meet a seemingly friendly person. Can they be trusted or are they just manipulating Rick?
Remember
Adjusting into a new lifestyle is proving difficult for the group. Has life on the road proven too treacherous to go back to who they once were?
Forget
Rick and the group continue to acclimate to their new surroundings. Will they be able to go back to normalcy? Then again, what is normal now?
Spend
While trying to secure their new home, Rick and his group face many challenges, some life threatening. Is this really the utopia it seems to be?
Try
The group realizes that sheltered life might not be possible as life within the walls starts to mimic life outside. Will these setbacks break Rick?
Conquer
Daryl experiences trouble on a run, while Rick and his group continue to feel like outsiders in Alexandria, where trouble is creeping into the gates.
First Time Again
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?
JSS
Just when it looks like things can return to normal, or as normal as things can be in the apocalypse, a new problem arises for the Alexandrians.
Thank You
A return home doesn't go as expected.
Here's Not Here
A new face and setting are introduced. With all that's gone on in the apocalypse, can people be trusted?
Now
Trouble is inside and outside the gate.
Always Accountable
Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.
Heads Up
Things in Alexandria are quiet, briefly.
Start to Finish
Multiple problems crash together.
No Way Out
While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
The Next World
A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.
Knots Untie
After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.
Not Tomorrow Yet
Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
The Same Boat
With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.
Twice as Far
Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.
East
When someone goes missing in Alexandria, the community goes on alert, and search parties venture out.
Last Day on Earth
To save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.
The Day Will Come When You Won't Be
Rick and his group kneel helplessly before Negan and the Saviors. What Negan does will haunt those who survive forever.
The Well
For a number of familiar faces, a new, well-established community seems too good to be true.
The Cell
A new group of survivors seem to have it all in their impressive community, however, there is a price.
Service
Alexandria gets a sobering visit.
Go Getters
Saddled with grief and surrounded by enemies, members of the group try to find safety at the Hilltop before it's too late.
Swear
Someone stumbles upon a brand new society unlike anything seen before.
Sing Me a Song
A deeper look at the Sanctuary and the world of the Saviors. Members of Alexandria look for supplies.
Hearts Still Beating
Negan's unwelcome visit to Alexandria continues as other members scavenge for supplies and things quickly spin out of control.
Rock in the Road
Rick and the group are led to a new community where they are introduced to its inhabitants and ruler. A familiar face resurfaces.
New Best Friends
While searching for a missing Alexandrian, Rick and his group encounter a mysterious collective, its inhabitants unlike any they have come across.
Hostiles and Calamities
An Alexandrian discovers that he must navigate the mysterious, confusing and horrifying world within the Saviors' Sanctuary.
Say Yes
The group scavenges for supplies; back in Alexandria, someone must make a morally challenging decision.
Bury Me Here
Things do not go as planned when a group of Kingdommers deliver goods to the Saviors during a routine supply drop-off.
The Other Side
The Saviors visit the Hilltop unexpectedly, surprising everyone, with plans of taking more than supplies.
Something They Need
A group of Alexandrians embarks on a journey to the distant community; one member of the group must make a heartbreaking decision.
The First Day of the Rest of Your Life
The stakes continue to grow higher as paths cross; the group enacts an intricate plan.
Mercy
Rick and his group, along with the Kingdom and Hilltop, have banded together to bring the fight to Negan and the Saviors.
The Damned
The plan involving Alexandrians, Kingdommers and Hilltoppers unfolds. As Rick continues to fight, he encounters a familiar face.
Monsters
Conflict with the Saviors leads to unintended consequences for the Hilltop, the Kingdom, and Alexandria; morality proves tricky in wartime.
Some Guy
A new weapon in the Savior arsenal proves to be a giant hurdle as fighting continues between Rick's forces and those of the Saviors.
The Big Scary U
With war raging all around him, we get a close look at Negan and the lives of the Saviors during the conflict through a familiar set of eyes.
The King, the Widow, and Rick
With things looking up for Rick and the group, an argument breaks out at the Hilltop; the consequences of the decision are life versus death.
Time for After
Negan has to enlist the help of his lieutenants in solving a huge issue facing the Sanctuary; Rick and the group continue to enact the plan.
How It's Gotta Be
Every story and battle comes crashing together.
Honor
Rick faces new difficulties after a battle. Meanwhile, the fight continues in other communities as core members face hard decisions.
The Lost and the Plunderers
Groups unite their forces and converge on the Hilltop. Meanwhile, Aaron and Enid search for allies. Simon takes matters into his own hands.
Dead or Alive Or
Daryl finds himself in bad company as his group heads to the Hilltop; Maggie makes difficult decisions at the Hilltop; Gabriel's faith becomes tested.
The Key
Hilltop's leadership faces a difficult dilemma after the arrival of unexpected visitors. Rick comes face to face with an adversary.
Do Not Send Us Astray
Trouble arises when unexpected visitors arrive at the Hilltop and the community is thrust into action; heartbreaking discoveries are made.
Still Gotta Mean Something
A Heaps prisoner makes a discovery; Carol searches for someone in the nearby forest; Rick and Morgan find themselves in the company of strangers.
Worth
With the threat of the Saviors still looming, Aaron continues searching for allies. Daryl and Rosita take action and confront an old friend.
Wrath
The communities join forces in the last stand against the Saviors as all-out war unfolds.
A New Beginning
Rick and his group make a risky run into Washington, D.C. to search for artifacts they will need to build the civilization he and Carl envisioned.
The Bridge
The communities join forces to restore a bridge that will facilitate communication and trade. Someone is gravely injured at the construction site.
Warning Signs
Rick's vision for the future is threatened by a mysterious disappearance that divides the work camp where the communities are building a bridge.
The Obliged
Rick's vision of a civilized future is threatened by a sudden reckoning with past sins that remain unavenged and unforgiven.
What Comes After
Rick is forced to face the past as he struggles to maintain the safety of the communities and protect the future he and Carl envisioned.
Who Are You Now?
The Survivors encounter unfamiliar faces outside the safety of their community's walls and must decide whether or not this new group can be trusted.
Stradivarius
Carol seeks out an old friend living alone in a wilderness teeming with walkers; survivors make the perilous trek to a new home.
Evolution
A small rescue mission braves a dangerous herd in their hunt for a missing comrade, only to discover a surprising threat that could doom them all.
Adaptation
The group unmasks a disturbing and dangerous new threat. An escaped captive revisits his past.
Omega
A captive or a refugee? A new arrival at the Hilltop opens up about the leader of a group of mask-wearing savages. A search party sets out on a daring mission to find two missing friends.
Bounty
The savage group led by Alpha confronts the Hilltop in a harrowing attempt to retrieve her daughter; a supply run for the Kingdom turns into a dangerous quest.
Guardians
While one community struggles to ease tensions that threaten to divide from within, the true nature of another group comes into focus; a mission to rescue a friend has deadly consequences.
Chokepoint
Daryl's daring rescue mission forces Alpha to unleash a group of her own to retrieve what belongs to her, even if the price is paid in blood; the Kingdom's plans to reunite the communities are put in jeopardy.
Scars
An outsider's arrival forces Alexandria to rehash devastating old wounds; eye-opening secrets from the past are revealed.
The Calm Before
The fair at the Kingdom is underway, with all four communities coming together in celebration for the first time in years, while some pacts are renewed, other deals will come at a much steeper price.
The Storm
In the aftermath of an overwhelming loss, the communities must brave a ferocious blizzard; as one group deals with an enemy from within, another is forced to make a life or death decision.
Lines We Cross
The group continue to train in Oceanside in case the Whisperers return. Tensions are high as our heroes struggle to hold onto their concept of civilization.
We Are the End of the World
The origins of Alpha and Beta are revealed. Alpha attempts to toughen up Lydia as they prepare to walk with the dead. Meanwhile, the Whisperers create their herds.
Ghosts
The threat of the Whisperers return leads to paranoia sweeping over Alexandria; in the meantime, Carol battles with the need for revenge.
Silence the Whisperers
Still paranoid Alexandrians get riled up over the Whisperers and take their fear out on Negan; back at Hilltop, the group deals with an unexpected safety issue.
What It Always Is
Supplies go missing from Hilltop, Negan is idolized by an Alexandrian, and Ezekiel holds a secret.
Bonds
Carol and Daryl go on a mission together while Siddiq struggles to solve a mystery.
Open Your Eyes
Carol pushes boundaries that make Daryl uncomfortable. Alpha and Beta have reservations about someone.
The World Before
A fight causes tensions in Oceanside while the Alexandrians set out on a high-stakes mission.
Squeeze
Our group must figure out how to get out of a precarious situation.
Stalker
Our group must defend Alexandria from a threatening outside force.
Morning Star
The Whisperers are coming for Hilltop. After Daryl and Lydia's encounter with Alpha, the communities must decide whether to run or fight. Meanwhile, Eugene's communication with Stephanie gets complicated.
Walk with Us
Alpha and the Whisperers attack Hilltop, with Negan's help.
What We Become
Michonne takes Virgil back to his mysterious island to reunite with his family; in exchange, Virgil promises weapons that could change the tide of the Whisperer War.
Look at the Flowers
Heroes and villains reckon with the aftermath of the Hilltop fire; Eugene takes a group on a journey to meet Stephanie, with the hopes of befriending another civilisation.
The Tower
The communities prepare for the final battle of the Whisperers' War. Meanwhile, Eugene's group encounters Princess.
A Certain Doom
The final battle against Beta and his allies is at its peak. Aaron and Alden find themselves in a predicament.
Home Sweet Home
Maggie has returned with a story she is not ready to share, even when her past catches up to her. Negan’s safety is at stake again. Daryl and Maggie fight an unseen and unknown threat.
Find Me
An adventure for Daryl and Carol turns sideways when they come across an old cabin. It takes Daryl back to the years when he left the group after Rick disappeared as he relives a time that only the apocalypse could manifest.
One More
Gabriel and Aaron search for food and supplies to bring back to Alexandria. Small tragedies lead to bigger tragedies as faith is broken and optimism is fragmented when they are put to the ultimate test.
Splinter
Eugene, Ezekiel, Yumiko and Princess are captured and separated. Princess struggles with memories of her traumatic past and tries to escape one way or another with the help of Ezekiel.
Diverged
Daryl and Carol come to a fork in the road and head their separate ways. Each going into their own type of survival mode, the easiest of challenges become much harder. Will their individual journeys be the tipping point needed to mend their friendship, or is the distance between them permanent?
Here's Negan
Carol takes Negan on a journey, hoping to minimize the increasing tension. Negan reflects on the events that led him to this point and comes to a conclusion about his future.
Acheron (1)
Daryl leads a mission team to scavenge the military base he discovered. Maggie tells her story, prompting a new mission for survival that only Negan can lead. Eugene and his group go through assessment by the Commonwealth's paramilitary police.
Acheron (2)
Maggie's mission takes the team through a subway tunnel, challenged by lurking walkers and a recalcitrant Negan. With Eugene's group, Yumiko seeks answers about her brother and demands expedited processing into the Commonwealth.
Hunted
Maggie's mission team gets separated and hunted by the Reapers. Carol, Rosita, Magna, and Kelly attempt to catch horses for Alexandria. Judith, R.J., Hershel, and Gracie cope with their parents going away.
Rendition
Daryl and Dog get captured by the Reapers. Taken to the Meridian, they reconnect with a familiar figure from their past.
Out of the Ashes
Aaron, Carol, Lydia, and Jerry go to the Hilltop ruins for blacksmith tools and nearby game; Eugene's group goes through orientation at the Commonwealth; Maggie and Negan trudge through the woods; Judith and the kids clash with teenagers.
On the Inside
Escaping from walkers, Connie and Virgil hide in a house occupied by mysterious creatures. Pope tests Daryl's loyalty to the Reapers with a conflicting mission. Kelly leaves Alexandria in search of Connie.
Promises Broken
Maggie and Elijah learn a new survival tactic from Negan. Eugene's group clears walkers to pay their fines. Yumiko interviews for an upper-class job. Daryl learns more about Leah and the Reapers. Gabriel encounters a man of God.
For Blood
The Reapers defend Meridian from an incoming herd. Pope suspects Maggie is behind the attack, while Daryl treads carefully. Alexandrians scramble to protect themselves when a violent storm leaves them vulnerable to walkers.
No Other Way
Daryl, Maggie, Gabriel, Negan, and Elijah battle the Reapers for food. Aaron and the Alexandrians must survive a storm.
New Haunts
The heroes experience Halloween in the Commonwealth; Daryl and Rosita undergo military training led by Mercer; Carol investigates Ezekiel's medical condition.
Rogue Element
Eugene looks for Stephanie after she mysteriously goes missing. Connie investigates a story on Trooper Davis. Carol helps Hornsby with a labor dispute at a drug farm.
The Lucky Ones
Aaron and Maggie meet Governor Pamela Milton as she tours Alexandria, Oceanside and Hilltop. Ezekiel finds himself lucky during a routine checkup. Eugene processes Max's story.
Warlords
Maggie, Lydia, and Elijah help a stranger from another community called Riverbend. They run into Aaron, who tells them about a mission he embarked on with Gabriel as emissaries for the Commonwealth.
The Rotten Core
Maggie, Lydia, and Elijah help Aaron and Gabriel on a rescue mission. In the chaos, Negan finds himself watching over Hershel. Sebastian coerces Daryl and Rosita into pulling a heist.
Trust
Hornsby marches Daryl and troops to confront Maggie at Hilltop. After a harrowing heist, Rosita gets Connie, Kelly, Eugene, and Max to investigate the Miltons. Ezekiel helps hospital patients in need.
Acts of God
Maggie prepares to defend Hilltop and the people of Riverbend against Hornsby. Meanwhile, Hornsby hires Leah to kill her.
Lockdown
Daryl and Negan rush to the Commonwealth to stop Hornsby from going after their families. Pamela deals with protestors demanding justice for Sebastian's crimes. Mercer needs Rosita's help to fight a swarm.
A New Deal
Carol makes a deal with Pamela to wipe the slate clean on behalf of her friends. Aaron, Jerry, Lydia, and Elijah get on the road to Oceanside to fill them in on a plan. The Commonwealth celebrates Founders Day.
Variant
Eugene goes on the run after the Founders Day incident. Pamela tasks Mercer to investigate his whereabouts, to Max and Princess' dismay. Meanwhile, Aaron, Jerry, Lydia, and Elijah encounter an unusual complication at an abandoned Renaissance Faire.
What's Been Lost
Daryl and Carol investigate the whereabouts of their friends after Pamela disappeared them from the Commonwealth. Unfortunately, their only lead is Hornsby. Meanwhile, Pamela asks Yumiko to prosecute Eugene on behalf of the Commonwealth.
Outpost 22
Separated from their children, Maggie, Gabriel, and Rosita track a military convoy to a mysterious destination. Ezekiel, Kelly, Negan, and Annie find themselves at a work site. Daryl and Carol follow a train that has taken Connie aboard.
Faith
Ezekiel and Negan team up to lead a clandestine labor revolt against the Warden. Aaron, Jerry, Lydia, and Elijah catch up with Luke and Jules fleeing Oceanside. Eugene stands trial with Yumiko as his defense attorney.
Family
The Alexandrians and the prisoners head back to the Commonwealth to confront Pamela Milton. A swarm approaches the city.
Rest in Peace
Daryl and Carol rush Judith to the hospital. Rosita, Eugene, and Gabriel search for Coco. Maggie and Negan take arms against Pamela. As the citizens of the Commonwealth deal with the herd, our heroes assemble for one last stand to save their future.